[ library(gameplayer) | General Game Player | Alphabetic Index ]
game_start(++MatchID, ++Role, +Rules, ++StartClock, ++PlayClock, ++MsgReceiveTime)
is called after receiving the start message of a match
- MatchID
- string containing the identifier of the current match
- Role
- the role name of this player
- Rules
- the game description as a list of prolog rules
- StartClock
- start clock in seconds
- PlayClock
- play clock in seconds
- MsgReceiveTime
- time when the message was received (in seconds since start of the process)
Description
game_start/6 must return before the start clock times out, i.e., before MsgReceiveTime+StartClock-{Time for sending messages}
Fail Conditions
None. Always succeed.
Resatisfiable
no
See Also
game_start_timed_part / 2, game_play / 4, game_stop / 3