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game_play_timed_part(++CurrentState, ++Role)

is called after receiving a play message of a match
CurrentState
the current state of the match in form of a list of fluents
Role
the role name of this player

Description

game_play_timed_part/2 calls the search algorithm. game_play_timed_part/2 is called with timeout/3, that means it will be stopped automatically if the play clock is over. The best move found has to be stored using match_info:set_current_best_move/1.

Fail Conditions

None. Always succeed.

Resatisfiable

no

See Also

game_play / 4, match_info : set_current_best_move / 1, compute_best_move : compute_best_move / 2