[ library(gameplayer) | General Game Player | Alphabetic Index ]

game_stop(++MatchID, ++Moves, ++MsgReceiveTime)

is called after receiving the stop message of a match
MatchID
string containing the identifier of the current match
Moves
the moves of the players in the last step
MsgReceiveTime
time when the message was received (in seconds since start of the process)

Description

game_stop/3 should contain all code necessary for cleaning up such that the player is ready for the next match.

Fail Conditions

None. Always succeed.

Resatisfiable

no

See Also

game_start / 6, game_play / 4