[ library(gameplayer) | General Game Player | Alphabetic Index ]
game_play_timed_part(++CurrentState, ++Role)
is called after receiving a play message of a match
- CurrentState
- the current state of the match in form of a list of fluents
- Role
- the role name of this player
Description
game_play_timed_part/2 calls the search algorithm. game_play_timed_part/2 is called with timeout/3, that means it will be stopped automatically if the play clock is over. The best move found has to be stored using match_info:set_current_best_move/1.
Fail Conditions
None. Always succeed.
Resatisfiable
no
See Also
game_play / 4, match_info : set_current_best_move / 1, compute_best_move : compute_best_move / 2